I just found this (month old) interview with Vincent about Mechaton. I haven’t listened to it yet, but the same guys did a very good interview about Dogs, so it should be worth a listen.

Cheers,

Simon



Mini Exo Suits

Originally uploaded by legoloverman

Pete Reid creates some wonderful stuff. His Classic Space ships are rightly recognised as some of the best around. Recently, he’s been directing his talents towards microscale Classic Space. Here are the micro version of his cargo-lifting exo-suits. Now I need to source a whole pile of light grey minfig hands…

Cheers
Malcolm



Terminators

Originally uploaded by JordanTN

Here’s a nice little frame design for Mechaton. Small, mostly common parts and very easily customisable, they look good for mass production.

Cheers
Malcolm

We played another one-on-one game of Mechaton the other night, once again opting to mix up the rules for a more even fight. Four mechs aside, 11 attachments. We put two stations in the middle of the battlefield, worth five points each.

Playing this way made for a far more bloody fight than we’d had previously. There was much less positioning and racing for objectives, and much more standing up and fighting. That said, there was still a good degree of tactical complexity in the game. The doomsday clock became a much more tense decision. Malcolm won the game based on smart timing on ticking it down, and appropriate concentration of force. It was very close though. One white die left on one of his mechs, and if I’d knocked it off, it would have been a draw.

It’s interesting that a lot of Mechaton games come down to a plucky little mech holding on despite all the odds. It’s hard not to identify with the little guys when all your hopes are riding on them lasting through just one more round of withering fire.



Attack On Outpost 4

Originally uploaded by Lord Dane

A great little diorama here. Of particular interest are the hovertanks/hover APCs. Ideally Mechaton-scaled, you can see more about them on Lord Dane’s flickr pages.

Cheers
Malcolm



Maikuro Fighter 3

Originally uploaded by Fredoichi

Following up from our previous post looking at the Maikuro Gunner, Fredoichi gives another opportunity to blog one of his splendid microscale creations with this Maikuro Fighter.

I really must get round to building more air support craft for future Mechaton games, especially after this post.

Cheers
Malcolm

Gekko



Metal Gear Gekko

Originally uploaded by Tekka Croe

To compliment the the Metal Gear Rex in microscale, Tekka Croe has also produced this rather dandy Metal Gear Gekko.

Cheers
Malcolm

Ten hut



100_3340

Originally uploaded by JordanTN

JordanTN recently posted a whole series of these rather nifty little mechs, ideally scaled for Mechaton.

Hop over to the flickr page and check out the different designs.

Cheers
Malcolm

War is On!

Last night Malcolm and I met up to fight the first battle in a mini-campaign we’ve been planning for a little while, inspired by Maschinenkrieger mechs.  We’d both built sets of WWI/WWII styled mecha and hover tanks, and I was very eager to pit my little guys against Malcolm’s forces.  My dudes were styled as a WWI Japanese force, with red and white stripes on a grey background, and slightly steampunky mechanical looks.  Malcolm’s guys reminded me more of WWII Germans, with sleek dark grey turrets and a “Walking Tank” look.

For this battle, we tried something a little different from the usual game.  Instead of choosing forces and then determining points, we just decided on a set number of assets for each of us – four mechs and 12 attachments.  This meant that the forces would be dead even, which was an unusual feeling.  Usually in a two-player game your role is very clear: You’re either attacking, in which case you’re trying to pummel the opponent as fast as possible, and take stations, or you’re defending, in which case you’re ticking down the clock as fast as you can, and trying to hold on.  In this game there was much more of a feeling of attack and defence.

The result was a win for me, after a worrying first turn I managed to turn it into a pretty convincing win, but it was a fun game, and I’m looking forward to playing some more games in the same format.

Frigate

Originally uploaded by chandlerparker

Chandlerparker posted this very streamlined frigate at the tail end of last year, but as we’ve seen aircraft and land vehicles so far today, it seems appropriate to have something that floats.

Bonus reading: games under (and on) the water.

Cheers
Malcolm

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