Posts Tagged ‘actual play’

Vincent’s posted another installment of their Mechaton campaign here (On the off chance you’re following this blog but not Vincent’s). Follow the links there for some pretty interesting mech designs, and some interesting uses of the campaign rules.

This weekend saw Richard and I embark on another adventure into the world of Mechaton in space, or “Spaceaton” as I’ve rather unfortunately taken to calling it.  Our chief change to the rules thus far has been the use of “vector movement” indicated by a couple of d8s at the base of each ship, and [...]

To refresh the memory, you can check out the campaign backstory, campaign map, campaign goals, the account of the first battle and the account of the second battle before you get started. This was the battle where I get the criteria and decided that it would take place at the spaceport held by Richard’s off-world [...]

The third game in our current campaign went down last night. But that story is for later. Campaign games are both great and horrible at the same time. We’re currently enjoying seeing how the story progresses, the ebb and flow of fortune on the battlefield, the fiction that is being created around the forces and [...]

To refresh the memory, you can check out the campaign backstory, campaign map, campaign goals and the account of the first battle before you get started. As you may recall from his post on using a moving table in Mechaton, Simon had the choice of battlefield, restrictions and special objective for this particular game. The [...]

Originally uploaded by onosendai2600 (Also check out Onosendai’s awesome interpretation of Malcolm’s MgN 302) I think most of us have contemplated playing Mechaton with spaceships instead of Mecha at some point or another. Seeing all the amazing microspace stuff out there (such as the delightfully boxy fighter above)certainly got me thinking about it. Now, it’s [...]

To refresh the memory, you can check out the campaign backstory, campaign map and campaign goals before you get started. As per the campaign rules, Richard chose the site of the battle, the special objective and any restrictions that would apply to our forces. He choose to have the battle take place at the Scattershot [...]

On Saturday past, we (myself, Simon, Richard and Michael) had a four player game of Mechaton as a bit of a diversion from the stresses and strain of life in oh-so-hectic Wellington. Not having played a game with this many people before, it was always going to be interesting. I’ll talk about things from my [...]





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