Posts Tagged ‘campaign’
Campaign: Third Battle
March 22, 2009 in Playing
Tags: actual play, campaign, craterworld, malcolm, richard, simon
To refresh the memory, you can check out the campaign backstory, campaign map, campaign goals, the account of the first battle and the account of the second battle before you get started. This was the battle where I get the criteria and decided that it would take place at the spaceport held by Richard’s off-world [...]
The Sickness of Campaigning
March 4, 2009 in Playing
Tags: actual play, campaign, malcolm
The third game in our current campaign went down last night. But that story is for later. Campaign games are both great and horrible at the same time. We’re currently enjoying seeing how the story progresses, the ebb and flow of fortune on the battlefield, the fiction that is being created around the forces and [...]
Campaign: Second Battle
February 27, 2009 in Playing
Tags: actual play, campaign, craterworld, malcolm, richard, simon
To refresh the memory, you can check out the campaign backstory, campaign map, campaign goals and the account of the first battle before you get started. As you may recall from his post on using a moving table in Mechaton, Simon had the choice of battlefield, restrictions and special objective for this particular game. The [...]
It’s my turn to decide on objectives and limitations for the campaign game, and I’m using the opportunity to try something a little different to the regular Mechaton scenario. Back in the day, I played a bit of the (now defunct) GW game “Gorka Morka”. The game itself was average, but there was one scenario [...]
Campaign: First Battle
February 16, 2009 in Playing
Tags: actual play, campaign, craterworld
To refresh the memory, you can check out the campaign backstory, campaign map and campaign goals before you get started. As per the campaign rules, Richard chose the site of the battle, the special objective and any restrictions that would apply to our forces. He choose to have the battle take place at the Scattershot [...]
Campaign: Goals
February 16, 2009 in Playing
Tags: campaign, craterworld, malcolm, richard, simon
We had the first game of the campaign last night. But, before we getting to the thrilling details of that epic contest, it would be best to outline what we are all fighting for. In the Mechaton campaign rules you set three different areas of influence/interest. Each side says what will happen if they win [...]
Here’s the map for the upcoming Mechaton Campaign, showing the crater and some of the important locations around it. Triangles are Allied Defence Dynamic strongholds, squares are Miners’ Union bastions, and circles are the Army’s bases. The red dashed line is the high-speed rail line that circles the crater and runs out to the main [...]
We should be starting up our campaign sometime in the next week. Prior to that. here’s some of the backstory we’ve come up with and a vague rundown of the three factions. The campaign takes place on the moon of vast gas giant in an isolated solar system. There is interplanetary travel, but no interstellar [...]
MgN-302/303 Series Mechs
January 5, 2009 in Building, Uncategorized
Tags: campaign, mecha
These little fellas are designed for the upcoming campaign. They all form part of the army battlegroup that will form my forces. The little bit of fiction that I’ve come up with involves a military coup against a weak coalition government. Now the army finds out how hard it is to run the nation. My [...]
We’re gearing up for the Mechaton campaign. Exciting. In some of the games, as well as testing out the campaign rules written by Vincent, we’ll be slotting in a couple of new ideas of our own. When it comes to hiding behind cover (such as trees, buildings and so forth) we’ve decided that cover only [...]
The Mechatonic Year
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