Posts Tagged ‘malcolm’

MgR-808 Karma, top Originally uploaded by jed_september Finally got around to taking some photos of this. Built a few weeks ago, but due to travela nd other commitments, I’ve never actually done anything with it. Nevertheless, here it is. Based on the mini-frame by Squieu, I find it nicely poseable and chunky, but not too [...]

SKAM – Anti-Personnel Combat Robot Originally uploaded by krush! You might have noticed a certain absence over the past few weeks. I jetted off back to Scotland to see friends and family, leaving poor old Simon to hold the fort all by himself. Normal service will now be resumed and Simon won’t have to bear [...]

The astute amongst you will have noticed that we have yet another new page on the site. A small, but destined to grow, selection of the very best in Mechaton frame design. You’re welcome! Cheers Malcolm

To refresh the memory, you can check out the campaign backstory, campaign map, campaign goals, the account of the first battle and the account of the second battle before you get started. This was the battle where I get the criteria and decided that it would take place at the spaceport held by Richard’s off-world [...]

Village Ruins set Originally uploaded by nnenn One thing we’ve paid a lot of attention to here on Mechatonic is the building of mechs. Obviously they are one of the really cool parts of Mechaton. The joy in building your own little army out of bits and seeing them victorious in the battlefield is palpable. [...]

MgN-302 Heavy Assault Squadron Originally uploaded by jed_september Dropped behind enemy lines to take and hold defended positions, the units of a HAS are up-armoured and up-gunned versions of the standard MgN-302. The specialised nature of their mission means that they are compromised in terms of maneuverability and endurance. If a HAS is not relieved [...]

The third game in our current campaign went down last night. But that story is for later. Campaign games are both great and horrible at the same time. We’re currently enjoying seeing how the story progresses, the ebb and flow of fortune on the battlefield, the fiction that is being created around the forces and [...]

To refresh the memory, you can check out the campaign backstory, campaign map, campaign goals and the account of the first battle before you get started. As you may recall from his post on using a moving table in Mechaton, Simon had the choice of battlefield, restrictions and special objective for this particular game. The [...]

We had the first game of the campaign last night. But, before we getting to the thrilling details of that epic contest, it would be best to outline what we are all fighting for. In the Mechaton campaign rules you set three different areas of influence/interest. Each side says what will happen if they win [...]

Essential Parts

Over on the Mechaton Flickr Group Soren started an extremely useful discussion thread about essential pieces for building tiny mechs. You can check out the original thread here and I would encourage anyone to head over there and add new stuff. But for now, I’ll replicate the list of parts from the discussion (with thanks [...]





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