Posts Tagged ‘richard’

This weekend saw Richard and I embark on another adventure into the world of Mechaton in space, or “Spaceaton” as I’ve rather unfortunately taken to calling it.  Our chief change to the rules thus far has been the use of “vector movement” indicated by a couple of d8s at the base of each ship, and [...]

To refresh the memory, you can check out the campaign backstory, campaign map, campaign goals, the account of the first battle and the account of the second battle before you get started. This was the battle where I get the criteria and decided that it would take place at the spaceport held by Richard’s off-world [...]

To refresh the memory, you can check out the campaign backstory, campaign map, campaign goals and the account of the first battle before you get started. As you may recall from his post on using a moving table in Mechaton, Simon had the choice of battlefield, restrictions and special objective for this particular game. The [...]

We had the first game of the campaign last night. But, before we getting to the thrilling details of that epic contest, it would be best to outline what we are all fighting for. In the Mechaton campaign rules you set three different areas of influence/interest. Each side says what will happen if they win [...]





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