Posts Tagged ‘vincent’

Nerdcore

For those (two) of you wondering about the maths behind Vincent’s comment here, that a d8 and 2d6-pick-highest are almost identical, I made a little chart to show how that works out. This chart shows the percentage chance of rolling a particular number or higher with 2d6-pick-highest and with 1d8: So pretty comparable numbers, really.

Area Effect

Vincent posts area-effect rules.  Different and better than those already posted.

For the few of you who don’t also regularly read Vincent’s Blog, he’s posted some discussion of the campaign rules over there.  I’ve put my discussion of the campaign rules below a fold.  Warning! Opinions!

Vector Thrust

Vincent’s just posted the setup for their next campaign game, and included rules for vector movement.  Check it out here. On brief examination, I’m a big fan.  It’s a very, very clever idea.  My only concern is getting mixed up with vector markers floating around the table.  That seems like it could get a bit [...]

Vincent’s posted another installment of their Mechaton campaign here (On the off chance you’re following this blog but not Vincent’s). Follow the links there for some pretty interesting mech designs, and some interesting uses of the campaign rules.

This thread at Vincent’s blog contains the exciting news of a possible new edition coming out this (Northern Hemisphere) Summer, along with disturbing rumours of rule changes afoot. I’m going to look at some of the implied changes here, and give my take on them. The Provostian Heresy: This is the dispicable belief that Spotting [...]

Bigfoot Stomps You

Vincent has come up with a rather neat new frame, Bigfoot: More about him here. Cheers Malcolm

Dunesquery

Vincent Baker, Robert Bohl and Joshua Newman are kicking off an interesting new Mechaton campaign by adding some colour to their various factions. Their campaign background is (as the title of this post might give away) influenced by the Dune novels. Check out what’s going on over at anyway. Cheers Malc





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