Mobile Biological Armour

We’re gearing up for the Mechaton campaign. Exciting.

In some of the games, as well as testing out the campaign rules written by Vincent, we’ll be slotting in a couple of new ideas of our own.

When it comes to hiding behind cover (such as trees, buildings and so forth) we’ve decided that cover only provides protection if it is three or more bricks in height. This provides a settled point and makes things that little bit clearer. There is, however, one can of cover that works if it is only one brick high.


Yes, in some of our games, there will be confused, frightened civilians running around the battlefield. They get a single initiative die and a movement die (although it’s likely the movement will be D6/2). We’ll also be rolling a D6 to see which direction they run in. After all, people don’t make the most rational decisions when being shelled by five metre tall combat robots.

Aside from this, civilians can also be cover. As previously mentioned, they are the only things that provide cover when they are less than three bricks high (our civilians are essentially a single cylindrical brick with a single stuf round plate on the top. This represents a standard person, somewhere between five and six feet tall). Will your opponent fire on you when you re standing behind civilians? Will you be hiding behind them? A lot of what actually happens will stem from the fictional backgrounds of the various factions and the colour that originates in play.

We’ll see.




3 thoughts on “Mobile Biological Armour

  1. Joshua A.C. Newman

    I propose that if you want the civilian thing to matter, that you tie it to victory points. Off the top of my head, I think the way I’d want it to work is, every turn in which civilians die costs everyone (let’s say) three victory points.

    That’s right, there are reasons to shoot panicked civilians, and there are times when it won’t matter if you do or don’t.

  2. mechatonic Post author

    That might not be a bad idea at all. Well, it’s a bad idea in that shooting civilians is bad, but a good idea in mechanical terms. We’ll see how that works out!


  3. Simon

    Interesting. That could have a weird (good?) effect in campaign play. If your opponent is ahead on multipliers, but you’re ahead on points, they lose more points for each civilian death than you do. Is that bad or good?


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