Vector Thrust

Vincent’s just posted the setup for their next campaign game, and included rules for vector movement.  Check it out here.

On brief examination, I’m a big fan.  It’s a very, very clever idea.  My only concern is getting mixed up with vector markers floating around the table.  That seems like it could get a bit confusing, but I’d have to try it.  Of course my next Spaceaton game will be a great test-bed.

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