I am all over this little tracked bot by Scott Blank. A neat little design.
It makes me think about rules for different movement types for Mechaton (because I never saw a game I didn’t want to hack). Wheels like these could be something simple like “free green d8 on roads, no movement through rough terrain.” I always thought flying mechs should get something like “free green d8 wherever, but can’t capture objectives.”
That’s just me though.
Last Sub-Apoc post. This little thing is nifty.
This is another Sub Apoc Pirate, this time much more “Piratical”. I love the chain and the flag.
Back in the mists of time, LEGO builder Spook started a theme called “Sub Apoc”, a hypothetical future where an apocalypse drives all human settlements underwater. He posted a very interesting guide to the setting here. Other builders catch on, and soon there’s a plethora of sub-apoc themed MOCs kicking around.
Fast forward to the present, and this extremely slack blogger finally gets around to noticing it, and thinking “now this is ripe for a game of Mechaton.” We’ve already discussed the possibilities of setting Mechaton games underwater. All that’s left, I think, is to let the creations speak for themselves. A lot of these are “hardsuits” rather than mecha, but that doesn’t make them any less gameable in my mind. Some of these we’ve already posted on the site, but I think you’ll agree they’re worth a second look.
These two are a little more complicated, but show off what the build can do. I love the one on the left, with its nice greebles and chunky gun.
Taylor’s hardsuits are ripe for conversion to small-scale mechs, and use mostly pretty straightforward parts.
This… thing? has very unusual parts usage and some crazy angles, but it also contains some interesting techniques and joins for mecha building, in an uncommon style.