Tag Archives: design

Everyone’s A Critic

This is a modification of, and expansion on, comments I made in this thread over at the Mobile Frame Hangar.

As builders, we all aspire to improve our Lego creations, whether through observing the work of others, studying arts, pre-planning and sketching, or paying close attention to things like use of colour. One way to really improve is to work in an environment of both support and constructive criticism. It’s something that – from my point of view – we are still lacking in the Mobile Frame Zero community.

In the discussion thread about this very topic, Joshua commented:

“Critique isn’t about whether or not you like something. It’s about asking the creator questions that they can answer at their discretion in a future iteration. Keep in mind that your opinion is only your own, but the creator is the creator. Don’t give advice unless asked specifically in a follow-up. It’s not about you. it’s about the person who created something and was nice enough to show you it.”

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Fandom, Fascism, and Frames: An interview with Soren Roberts

Guard-Cruiser

Guard Cruiser by Soren Roberts


There can’t be many (if any) people in the MFZ community who aren’t familiar with the work of Soren Roberts. He’s designed the iconic frames for the game, the inspiration for hundreds of other builds. In the wider Lego community, Soren is well known for the outstanding aesthetic – often minimalist – quality of his builds, a range encompassing spacecraft, landscapes, mecha, robots, and much more. Drawing on a range of influences including real world machinery, industrial design, and science fiction art, he’s built an enviable reputation.

Now living in Kuala Lumpur, Malaysia, Soren took the time to have a bit of back and forth on subjects related to Lego, MFZ, and SF fandom. The results are thoughtful, thought provoking, and at times provocative. Enjoy.

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