Tag Archives: joshua newman

The Support Frame Design Contest

To celebrate the imminent release of the Mobile Frame Zero book, we’ve decided to hold a contest! Mechatonic, the MFZ Flickr group, and key people behind the game will be hosting a competition. Oooh.

And here’s what it’s all about…

Support frames: ammo carriers, fuel tankers, medical units. They aren’t things we see very much of round these parts. But that’s all going to change. This contest asks you to design and build a support frame, covering any non-combat role you chose. It can have weapons, but combat MUST not be its primary function.

The contest runs for one month from today and each person can submit up to TWO frame designs. The deadline is midnight (UK time) on February 3rd, 2013. Designs must be submitted to the snappily titled Support Frame Contest Submission thread. Your finished frame must be able to fit into a box with maximum dimensions of 8×8 studs square and 8 bricks high (for the sake of clarity, this means your frame can be up to 8 studs wide, 8 studs long, and 8 bricks high. Or it must at least be able to fold into that space.)

The prize will be a customed designed MgN-333, coloured and equiped as per your individual specifications.* The finished build will be shipped to where ever you are in the world. Plus you also get a piece of custom art showing your frame AND a fully detailed set of PDF instructions. How about that?

The entires will be judged by a shadowy cabal made up of MFZ designers Joshua A C Newman and Soren Roberts, plus long time Mechaton/Mobile Frame Zero enthusiasts Joe Murphy, and myself.

So, get designing!

*I have to place some restrictions on colour choices: for example, old dark grey is ruinously expensive. However, the winner willbe able to have a chat and negotiation the colour scheme and attachment specification that they want.

Mobile Frame Zero: Gone to Press

The good new today is that Mobile Frame Zero has now gone to press. So, well done to Joshua, Vincent, Sebastian, Soren, and all the artists, editors, and contributors who’ve made it happen. Sometime in the next couple of months us lucky Kickstarter backers should be getting our hands on the finished book. Hurrah!

The Vexed Question of Names

If you follow the goings on at the Mobile Frame Hangar. You may have noticed a recent thread where there was a fairly heated discussion of naming conventions, Nazism, and the place of symbolism. I will admit that it was my initial contribution that kicked things off. The debate got a little heated and Mantisking wisely decided to exercise his moderatorly powers and lock the thread for a period.

Some on the forum feel that those of us who point out such things are being mean-spirited, unfair, or accusatory. Others on the forum support the viewpoint that fascist symbolism is a worrying trend in gaming circles. Regardless of which side of the fence you’re on, I would like to use this post to outline why I said what I said, and what I think it all means within the context of what is – after all – just a game.

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Everyone’s A Critic

This is a modification of, and expansion on, comments I made in this thread over at the Mobile Frame Hangar.

As builders, we all aspire to improve our Lego creations, whether through observing the work of others, studying arts, pre-planning and sketching, or paying close attention to things like use of colour. One way to really improve is to work in an environment of both support and constructive criticism. It’s something that – from my point of view – we are still lacking in the Mobile Frame Zero community.

In the discussion thread about this very topic, Joshua commented:

“Critique isn’t about whether or not you like something. It’s about asking the creator questions that they can answer at their discretion in a future iteration. Keep in mind that your opinion is only your own, but the creator is the creator. Don’t give advice unless asked specifically in a follow-up. It’s not about you. it’s about the person who created something and was nice enough to show you it.”

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Mmmm…olives

Bringing you the latest in our irregular series highlighting exciting builds from around the community.

Let me just say: this is a colour scheme:
Dörtmund Imperial Marines
Carter Baldwin – after a lengthy hiatus – has offered these wonderfully shaped and coloured Mobile Frame Zero scale designs (those heads are fantastic.) His use of the newish olive green colour is fantastic. And the minimally stickered shoulder shields are great.

Vanguard
For those who enjoy great builds, Pascal should be no stranger. This one illustrates that an effective, attractive MFZ frame does not need to be loaded down with complex connections and rare parts. The Vanguard uses shape and colour – rather than fanciness – to achieve a wonderful result.

So, what do you say to that, Joshua?

Approve