Tag Archives: vincent

The Support Frame Design Contest

To celebrate the imminent release of the Mobile Frame Zero book, we’ve decided to hold a contest! Mechatonic, the MFZ Flickr group, and key people behind the game will be hosting a competition. Oooh.

And here’s what it’s all about…

Support frames: ammo carriers, fuel tankers, medical units. They aren’t things we see very much of round these parts. But that’s all going to change. This contest asks you to design and build a support frame, covering any non-combat role you chose. It can have weapons, but combat MUST not be its primary function.

The contest runs for one month from today and each person can submit up to TWO frame designs. The deadline is midnight (UK time) on February 3rd, 2013. Designs must be submitted to the snappily titled Support Frame Contest Submission thread. Your finished frame must be able to fit into a box with maximum dimensions of 8×8 studs square and 8 bricks high (for the sake of clarity, this means your frame can be up to 8 studs wide, 8 studs long, and 8 bricks high. Or it must at least be able to fold into that space.)

The prize will be a customed designed MgN-333, coloured and equiped as per your individual specifications.* The finished build will be shipped to where ever you are in the world. Plus you also get a piece of custom art showing your frame AND a fully detailed set of PDF instructions. How about that?

The entires will be judged by a shadowy cabal made up of MFZ designers Joshua A C Newman and Soren Roberts, plus long time Mechaton/Mobile Frame Zero enthusiasts Joe Murphy, and myself.

So, get designing!

*I have to place some restrictions on colour choices: for example, old dark grey is ruinously expensive. However, the winner willbe able to have a chat and negotiation the colour scheme and attachment specification that they want.

Mobile Frame Zero: Gone to Press

The good new today is that Mobile Frame Zero has now gone to press. So, well done to Joshua, Vincent, Sebastian, Soren, and all the artists, editors, and contributors who’ve made it happen. Sometime in the next couple of months us lucky Kickstarter backers should be getting our hands on the finished book. Hurrah!


For those (two) of you wondering about the maths behind Vincent’s comment here, that a d8 and 2d6-pick-highest are almost identical, I made a little chart to show how that works out.

This chart shows the percentage chance of rolling a particular number or higher with 2d6-pick-highest and with 1d8:

So pretty comparable numbers, really.

Vector Thrust

Vincent’s just posted the setup for their next campaign game, and included rules for vector movement.  Check it out here.

On brief examination, I’m a big fan.  It’s a very, very clever idea.  My only concern is getting mixed up with vector markers floating around the table.  That seems like it could get a bit confusing, but I’d have to try it.  Of course my next Spaceaton game will be a great test-bed.